Cyberpunk 2077’s Dynamic Environments Will Make the World More Believable and Immersive

CD Projekt RED's level designer Miles Tost talks to us about the prospect of destructible environments in the upcoming RPG.

Posted By | On 28th, Oct. 2018

cyberpunk 2077

CD Projekt RED have hinted at having destructible environments in their upcoming Cyberpunk 2077 in the past. When they released the 50 minute long gameplay demonstration not too long ago, among other things, several people also noticed that the environments were, at least to a certain level, destructible, and seemed to be deteriorating and reacting to bullets appropriately during firefights.

Given the kind of immersion the game is going for, it’s fair to say that destructibility would benefit it greatly. How much of it will be present though? GamingBolt posed this question to level designer Miles Tost, who told us that that’s something CD Projekt RED are looking at as an important element in their game. Tost said that the environments in Cyberpunk 2077 would “react to your presence”, and that they’d make the game more immersive and its world more believable.

“We believe that having a world you can interact with and which reacts to your presence is a key part of a good open-world experience,” Tost said. “Dynamic environments ultimately serve to fulfill that promise exactly: they help to enhance your immersion, the game world to become more alive and believable, and — what’s especially important when it comes to Cyberpunk 2077 — add a whole different level of weight and grit. Combat becomes that much more vicious too, enhancing the feeling of a world shrouded in violence and danger. Given all that, let me just say that we’re working hard on making sure that our environments look just as good when they’re untouched as when they’re getting blown up, without sacrificing the performance.”

While it’s fair to assume that a game in an open world setting in such a dense environment, with a focus on having a guided narrative experience more than anything else, wouldn’t have fully destructible environments (Red Faction this won’t be), it’ll be interesting to see how far CDPR take this aspect of the experience nonetheless.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Assassin’s Creed Codename RED Development Was Prioritized Over Cancelled Immortals Fenyx Rising Sequel – Rumour

Assassin’s Creed Codename RED Development Was Prioritized Over Cancelled Immortals Fenyx Rising Sequel – Rumour

Allegedly, though the unannounced sequel's focus on Polynesian mythology was "promising", Ubisoft decided to f...

Diablo 4 – Patch 1.1.1 Changes for Sorcerer, Barbarian and More Revealed

Diablo 4 – Patch 1.1.1 Changes for Sorcerer, Barbarian and More Revealed

Sorcerer is getting some much-needed increases in survivability, while Barbarian has more sources of damage in...

Pokemon Presents Livestream Seemingly Set for August – Rumour

Pokemon Presents Livestream Seemingly Set for August – Rumour

Datamining of mobile title Pokemon Masters EX after a recent update suggests The Pokemon Company has a present...

Assassin’s Creed Mirage Will be 20-30 Hours Long

Assassin’s Creed Mirage Will be 20-30 Hours Long

Those rushing through the game can finish it in about 20 hours, though completionists might take as long as 30...

Pikmin 4 Accolades Trailer Highlights Critical Acclaim

Pikmin 4 Accolades Trailer Highlights Critical Acclaim

The sequel to 2013's Pikmin 3 is available now worldwide on Nintendo Switch and sees players venturing to resc...

EA Sports FC 24 – Career Mode Deep Dive Set for July 31

EA Sports FC 24 – Career Mode Deep Dive Set for July 31

New details on EA Sports FC 24's player and manager career modes will be unveiled in a deep dive trailer tomor...