Former Cyberpunk 2077 Dev Talks About Challenges In Balancing Game Design And Storytelling

Issues that have ben overcome.

Posted By | On 25th, Mar. 2018

Cyberpunk 2077 hd wallpaper

Cyberpunk 2077 is a curious game- we know very little about it, and yet the hype and anticipation surrounding the game seems to be ridiculously high. One particular former CD Projekt RED employee, Ryan Pergent, recently posted quite a few posts on his blog about his experiences with CD Projekt RED (among other things), and the stuff he wrote about gave us some interesting insight into the game’s story.

The former CDPR dev spoke about Cyberpunk 2077 and how the game’s story was initially met with quite a few issues internally within the studio. The issues mostly seemed to be that the structure and nature of the narrative was clashing with the game’s design and visual look in some cases (though specifics as to the same weren’t given), with the writing and design teams having to work to reconcile these issues.

“The team I inherit of contains almost all the positions you can find in the studio. Designers, 3D artists, Cinematic Animators, Gameplay Animators, Writers, and Coders. The job is thrilling.  The most challenging part: the Writers hate the design. I obviously can’t talk about the specificities, as the game hasn’t come out yet, but Writers straight up hate it. The most striking example is a meeting where all the Leads and Directors, including Adam, are gathered. In here, the Lead writer openly expresses his issues with the concept, echoing the opinion of his team. I keep it straight and manage to defend the idea with the promise that I won’t disappoint them. And I don’t. I rewrite the design almost entirely and come up with a better version that satisfy everyone, including the Writers. Before that, I had nightmares involving them. For real,” Ryan stated on his blog.

As it stands right now, though, it looks like the game’s story and design don’t seem to be at odds anymore, with the narrative being more engaging and having more of an impact than it did in the game’s early development years. Further, in response to a fan, Pergent said that writers didn’t have an issue with the design of Cyberpunk 2077 in general, but only with a very particular “slice” of the game. “Unfortunately, I can’t answer your question about the design that Writers had trouble with. Just to be clear, it’s not the “design of Cyberpunk” that they hated, just the one slice I am talking about here,” he stated.

Cyberpunk 2077 is currently without a release date. Recently, we reported on how it could be a cross-generation game. Read all about it here. Stay tuned to GamingBolt for continued coverage.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Metroid Dread Developer Has “No Comment” on Whether it’s Working on a Sequel

Metroid Dread Developer Has “No Comment” on Whether it’s Working on a Sequel

MercurySteam CEO Enric Álvarez is reluctant to talk about whether the studio is working with Nintendo on anot...

Forza Motorsport Showcases Impressive Visuals and Lighting in Leaked Screenshots

Forza Motorsport Showcases Impressive Visuals and Lighting in Leaked Screenshots

A couple of new screenshots of the upcoming racing sim have leaked, semingly from a recent internal developer ...

Metal Gear Solid: Master Collection Vol. 1 Will Also Release for PS4, as Per ESRB Rating

Metal Gear Solid: Master Collection Vol. 1 Will Also Release for PS4, as Per ESRB Rating

The upcoming collection's ESRB rating also mentions a PlayStation 4 version, which has yet to be officially an...

Lost Soul Aside Confirms PC Version, PS4 Version Seemingly Cancelled

Lost Soul Aside Confirms PC Version, PS4 Version Seemingly Cancelled

A new gameplay trailer has also been released for the upcoming action RPG, with UltiZero Games also confirming...

Phantom Blade Zero is Targeting 2K/60 FPS and 4K/30 FPS Modes on PS5

Phantom Blade Zero is Targeting 2K/60 FPS and 4K/30 FPS Modes on PS5

However, the developer says it's still "actively seeking ways to achieve 4K at 60 FPS on PS5."

Ratchet and Clank: Rift Apart Sees PlayStation’s Third-Worst Steam Launch to Date

Ratchet and Clank: Rift Apart Sees PlayStation’s Third-Worst Steam Launch to Date

The action platformer peaked at under 9,000 concurrent players on Steam at launch, which is PlayStation's thir...