God of War Ragnarok – Combat Design, New Mechanics, and More Detailed in Developer Diary

Along with new abilities for each weapon and drop-down attacks, players can use the Blade Grapple to close the distance on enemies.

Posted By | On 25th, Oct. 2022

God of War Ragnarok

The second video in Sony Santa Monica’s series detailing the development of God of War Ragnarok is now available. This time, the focus is on combat, from the animations to the difficulty tuning. Check it out below.

As combat designer Stephen Oyarijivbie notes, one of the most challenging parts of the job “isn’t the technical implementation of creating a creature, but it’s navigating that line between frustrating and engaging.” The goal is “make something that makes players lean forward and focus and try hard against that enemy, and feel good about overcoming that. But we don’t want to make them feel defeated if they can’t figure something out.”

All nine realms are available in the sequel (though not immediately from the outset), and each has a unique theme and enemies. The development team heard feedback on more mini-bosses and enemy variety and has leaned into it. Players have battled the Dark Elves in Alfheim, but now they’ll go up against Light Elves.

Combat has also been heavily improved. New abilities are showcased, including a sick move that launches an enemy into the air with the Blades of Chaos before grappling and detonating them. The Blade Grapple is also useful, expanding on traversal and increasing the overall speed of combat. Building up the stun meter also leads to different means of decapitation. Atreus will also be more aggressive this time, and there will be more mini-games and puzzles involving both father and son.

God of War Ragnarok is out on November 9th for PS4 and PS5. Check out the latest screenshots here, along with details on new gameplay features here.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Genshin Impact – Version 4.0 Launches August 16th, Adds Fontaine and 3 New Characters

Genshin Impact – Version 4.0 Launches August 16th, Adds Fontaine and 3 New Characters

Lynel, Lynette and Fremiment join the roster. Players can also venture underwater for the first time and engag...

Project L – Yasuo Confirmed in New Trailer, Playable at EVO 2023

Project L – Yasuo Confirmed in New Trailer, Playable at EVO 2023

Ahri, Darius and Ekko are also playable at the event, with lead champion designer Alex Jaffe confirming Jinx a...

Devolver Digital Will be Delaying Games to 2024 in a New Showcase Next Week

Devolver Digital Will be Delaying Games to 2024 in a New Showcase Next Week

The publisher has set a "Devolver Delayed" stream for August 7, where it will be highlighting games that are "...

EA Sports FC 24 Deep Dive Trailer Details Improvements to the Matchday Experience

EA Sports FC 24 Deep Dive Trailer Details Improvements to the Matchday Experience

EA Sports FC 24 will feature new, more detailed models for the players, a revamped cloth system, improved ligh...

Baldur’s Gate 3 Developer Has No Plans to be Acquired

Baldur’s Gate 3 Developer Has No Plans to be Acquired

Larian CEO Swen Vincke says he's "certainly not done yet" and says the studio's strength is in him being "very...

The First Descendant Cross-Platform Open Beta Delayed to September

The First Descendant Cross-Platform Open Beta Delayed to September

Originally set for later this month, the free-to-play co-op looter shooter's beta will now run from September ...