God of War Ragnarok’s Combat is “Considerably” More Brutal Than its Predecessor, Developer Says

Combat designer Mihir Sheth says the upcoming sequel is upping the ante where the brutality of its combat is concerned.

Posted By | On 25th, Oct. 2022

god of war ragnarok

If there’s one thing God of War games have always been synonymous with, it’s the sheer brutality of their combat, which, of course, was something that was very much true of God of War (2018) as well, in spite of all the radical changes it made to the series’ formula. God of War Ragnarok is set to expand upon its predecessor’s foundations in more ways than one, and it seems that the combat’s brutality is one of them.

Speaking in an interview with VandalGod of War Ragnarok’s combat designer Mihir Sheth confirmed that it’s going to be a much more visceral experience than its predecessor, a lot of which is down to executions on enemies being much more violent, with Kratos using his weapons on them in a variety of ways.

“We’ve increased the levels of brutality in God of War Ragnarok considerably, and I think that’s something that makes certain aspects of the game more fun,” Sheth said. “In God of War 2018, when you get the Blades of Chaos you don’t get many chances to see these weapons do the kind of things that they did in the classic God of War. The way they took down enemies was very brutal and that It ‘s something that we wanted to bring back in God of War Ragnarok, so the system that allows you to stun the enemy and grab them with R3 to execute them is much more brutal now and uses much more the ax and the Blades of Chaos to perform the executions.”

Of course, the 2018 title wasn’t exactly lacking in this area, but a new God of War game kicking things up a notch where violent combat is concerned is always welcome news.

God of War Ragnarok is set to launch for PS5 and PS4 on November 9.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Genshin Impact – Version 4.0 Launches August 16th, Adds Fontaine and 3 New Characters

Genshin Impact – Version 4.0 Launches August 16th, Adds Fontaine and 3 New Characters

Lynel, Lynette and Fremiment join the roster. Players can also venture underwater for the first time and engag...

Project L – Yasuo Confirmed in New Trailer, Playable at EVO 2023

Project L – Yasuo Confirmed in New Trailer, Playable at EVO 2023

Ahri, Darius and Ekko are also playable at the event, with lead champion designer Alex Jaffe confirming Jinx a...

Devolver Digital Will be Delaying Games to 2024 in a New Showcase Next Week

Devolver Digital Will be Delaying Games to 2024 in a New Showcase Next Week

The publisher has set a "Devolver Delayed" stream for August 7, where it will be highlighting games that are "...

EA Sports FC 24 Deep Dive Trailer Details Improvements to the Matchday Experience

EA Sports FC 24 Deep Dive Trailer Details Improvements to the Matchday Experience

EA Sports FC 24 will feature new, more detailed models for the players, a revamped cloth system, improved ligh...

Baldur’s Gate 3 Developer Has No Plans to be Acquired

Baldur’s Gate 3 Developer Has No Plans to be Acquired

Larian CEO Swen Vincke says he's "certainly not done yet" and says the studio's strength is in him being "very...

The First Descendant Cross-Platform Open Beta Delayed to September

The First Descendant Cross-Platform Open Beta Delayed to September

Originally set for later this month, the free-to-play co-op looter shooter's beta will now run from September ...